Mesh2Print is a standalone desktop app that repairs your 3D models and exports clean .3MF files straight to your slicer. Drag in any format - STL, OBJ, FBX, Blender, Maya, and more. No waiting for Blender or Maya to load - Mesh2Print opens in seconds.
$39.99 · 14-day free trial · Windows & macOS · v1.0.0 · From Inferno VFX, Inc.
Mesh2Print v1.0.0 - Windows & macOS
Imports from all major 3D software - Windows & macOS
Autodesk Maya
.mb / .ma · Maya must be installed
Blender
.blend · Blender must be installed
3DS Max
.max · 3DS Max must be installed
Cinema 4D
.c4d · Cinema 4D must be installed
Slicers are great at slicing -but they won't repair your mesh or reduce its complexity before they try. Mesh2Print handles both, so your slicer gets a clean, lightweight file every time.
.3MF is the modern replacement for STL. It carries units, orientation, and multi-part assembly data -so what you see in Mesh2Print is exactly what lands in your slicer. No more mystery-scaled or upside-down models.
High-resolution sculpts and scanned meshes often have far more polygons than a printer can ever use. Mesh2Print uses Quadric Error Metrics (QEM) to reduce face count while preserving surface shape -no needle triangles, no visual degradation at sensible ratios.
Most 3D models aren't print-ready straight out of your 3D software. Mesh2Print diagnoses and fixes the most common issues automatically - before a single slice is computed.
Scans every edge in your mesh. Reports boundary edges (open holes) and non-manifold edges (shared by 3+ faces) before export - so you know exactly what needs fixing.
Merges vertices within a configurable tolerance (default 0.1 µm). Eliminates invisible seams and T-junctions that cause slicer artefacts and incorrect wall thickness calculations.
Strips out zero-area triangles - collapsed faces or duplicated vertices that cause slicer errors and incorrect volume calculations.
Uses BFS flood-fill to make triangle winding consistent across the whole mesh, then applies an outward-facing majority vote. Fixes inverted faces that print as voids or cause slicer confusion.
Detects open boundary edge loops and fills them using fan triangulation from the loop centroid. Works well for flat and near-flat holes like missing caps and open ends.
Every repair action is listed in a live log -merged vertices, removed faces, filled holes -so you always know exactly what was changed and why. Log text is selectable and copyable.
All the options you need to get a print-ready .3MF out of any 3D software.
Reads your scene units (mm, cm, m, inches, feet) and converts to millimetres as required by the 3MF spec. No surprises in your slicer.
Maya and Cinema 4D are Y-up; Bambu Studio, PrusaSlicer and Cura expect Z-up. One checkbox reorients your model automatically.
Drop to floor (Z = 0) and centre on the build plate in one click - no manual repositioning inside your slicer.
Set exact dimensions in mm, cm, inches, or metres -or switch to % mode and type 200 to double the size. Proportional chain lock keeps all axes in sync automatically.
Automatically opens the output folder in Finder or Explorer - drag the .3MF straight into your slicer.
No waiting for a full DCC suite to boot. Mesh2Print opens instantly - fix a model, export it, and get back to printing without sitting through Maya or Blender startup screens.
Calculates mesh volume in mm³ and cm³ using the divergence theorem - displayed live in the repair log per object and as a total. Great for material estimates before you slice.
Reduce face count to any percentage using Quadric Error Metrics -the gold standard for shape-preserving decimation. Preview before committing. Great for dense sculpts or scanned meshes that are overkill for printing.
After export, automatically open your .3MF or .STL directly in Bambu Studio, PrusaSlicer, or UltiMaker Cura - detected automatically on your machine. No manual drag-and-drop needed.
Need legacy format support? Export binary STL alongside 3MF - compatible with every slicer and 3D printer workflow ever made. All mesh repair runs the same regardless of output format.
Enter your filament type, infill percentage, and cost per kilogram. Mesh2Print calculates estimated weight, length, and print cost -live, from the mesh volume. Estimates update instantly when you scale the model. Supports PLA, PETG, ABS, TPU, ASA, Nylon, Resin, and custom densities.
Mesh2Print is a standalone desktop app -no plugins, no DCC software required to get started. Drop in any 3D file and it just works.
One purchase, all features, forever. Try it free for 14 days -no credit card required.
Everything else you might want to know.
.3MF is the modern successor to STL. It supports units, orientation, multi-part assemblies and is the preferred format for Bambu Studio and PrusaSlicer.
It handles flat and near-flat holes very well (missing caps, open ends). Complex curved or twisted holes may need manual repair - Mesh2Print will still detect and report them even if it can't fill them perfectly.
All major slicers: Bambu Studio, PrusaSlicer, Cura, Simplify3D, Chitubox, Lychee Slicer, and more. Mesh2Print can also auto-detect and open your slicer directly after export.
STL is supported by every slicer ever made and is fine for simple single-material prints. Use 3MF when you need units, multi-part assemblies, or per-object colors. Both formats go through the same full mesh repair pipeline.
Mesh2Print uses the divergence theorem to compute the signed volume of each mesh after repair. It's displayed per-object and as a combined total in the repair log - useful for estimating filament usage before slicing.
Maya 2022-2025+, Blender 3.0-4.x, 3DS Max 2022-2026+, Cinema 4D 2023+. Older versions may work but are untested.
No - Mesh2Print is a standalone desktop app. Just download and run it. No Python, no dependencies. If you want to import native Maya, Blender, 3DS Max, or Cinema 4D files, those applications must be installed on your machine, as Mesh2Print calls them in the background to export the geometry. Standard formats like STL, OBJ, FBX, and 3MF work with no extra software at all.
No - Autodesk discontinued 3DS Max for macOS years ago. The Max plugin is Windows-only. Maya, Blender and Cinema 4D work on both platforms.
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v1.0.0 · Windows 10+ · macOS 12+ · No Python required · More software from InfernoVFX →